Emotions Test

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Notice this character is showing no facial expression. Don’t worry, it’s supposed to be like that. That’s when you come in. I want you to tell me what this guy is saying or feeling. What emotion is this guy conveying? Why is he conveying it? Tell me!

To show clear emotion without facial animation is key to animating characters. This is what I’m testing. So tell me exactly what you think and what I should improve! Thanks!

See you later, Animators!

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Eye Bulge Test

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Hey guys! I was messing around on Blender and I created this little character. I wanted to go for a more cartoon-y look for this character, so I set him up with a function for him to stretch his eyes out. The effect looked great, so I decided to show you guys!

I’ll probably show a demo of the rig later on, but that’s in the future. Hope you enjoy it!

See you later, Animators!

UPDATES! 10/5/13

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UPDATES! 10/5/13

Hey guys! I’ve been working on John. sorry for no episode. This part of the process was basically just trial and error. You don’t want to see that. Believe me.

All I did was texture the body. I HATE to UV unwrap. So I found a way to texture without UV unwrapping, which involves assigning colors to vertex groups. It turned out pretty well if you ask me.

Other UPDATES include:

1. New Review – I will post a review in partner with BenCows. It will be in classic rant form. Examples of this can be seen in my Felix the Cat review and my Ponyo review.

2. Pixar Reviews: I haven’t forgotten about those! The Toy Story 3 review is coming soon!

3. Disney Ride History: Splash Mountain – That’s right! Next time, we’ll be visiting the Laughing Place and the history of the Song of the South!

That’s all for now! Hopefully i’ll have time to post more, but the film has been occupying most of my time.

See you later, Animators!

BREAD!!!!!!

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BREAD!!!!!!

I recently downloaded the newest update of Blender (Blender 2.68a). If you haven’t downloaded it, GET IT NOW!!!!

A new feature has been added that now allows subsurface scattering. Organic materials can be made, such as skin, food, trees, FOOD! So in celebration of “FOOD!” I decided to follow Andrew Price’s bread tutorial to get me used to the update.

I kind of realized how vague I was when showing how I did materials in Cycles, so I will be posting another Pipeline episode sometime soon.

See you alter, Animators!