If you don’t know, Muphry’s law says that anything that can go wrong, will go wrong. And it has never yet failed to impress me on it’s accuracy. Something has gone wrong again. The rigging is going horribly. There are deformations even when the Armature Modifier is deleted. It only goes away if I delete the Vertex Groups. I tried to fix it. But even when I fix it, nothing changes. Vertices that are not assigned to a bone are still being affected by the bone. I hope this is just a bug, knowing that Blender 2.68 is still in alpha. for now, animations will be made using the old model. Sorry Ben! Your nice coat will have to wait,
See you later, Animators!