Okay. I was always thinking about redoing John. But I liked the way he looked a lot.
So I found a modeling technique I found on BlenderCookie.com. First, I model how I want the character to be like, without topology. Then, I edge model the actual model itself, giving it the proper topology it needs for proper deformation. Basically, I model it so it moves more realistically.
So, it’s time to start John Part Two! See you later, animators!